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Sunday
Apr142013

News and More News

- we promise that an 8-Bit Beer Club is coming this week, the end of development for FMR had us a bit run dry, but now that is out we should be able to get a few out (maybe even I can talk Gavin or Josh to write one!)

 

-check back after this coming weekend for some big news (unless something happens to change whatever the news is, life is a fickle mistress) 

 

-Daniel

Tuesday
Apr022013

Full Moon Rising Launch Trailer

Take an intimate look at how we designed our latest game.

Tuesday
Apr022013

New Game: Full Moon Rising

Friday
Mar222013

Quick teaser for you.

Friday
Mar152013

Break out yo hammer pants, it's time to put audio in the game

It is my pleasure to announce that our new game Full Moon Rising is now in alpha stage. As such we are now focusing on adding music and sound effects to the game. I would like to quickly discuss a large change we are making in how we handle audio this time around.

With our previous game “Destroy the Porn” we used game makers internal audio system. The big problem with this, is that Game Maker 8.1’s audio is designed to work primarily with the .wav file type. This quickly ballooned Destroy the Porn’s file size to over 5 times its original size. This begs the question, how can we fix this problem.

 

The answer is actually quite simple. Use the Caster extension. Caster is a free multi-platform Ogg extension for Game Maker. It was made by the wonderful people over at Moa Cube. If you haven’t checked out there games before I would strongly advise you do so. Thanks to this extension our music files are now compressed to 10 times smaller than their original size.  Looks like we have found ourselves our new audio solution. :D